SETH
SETH is a fully integrated IDE for prototyping Vertex- and Fragmentshader
SETH is a fully integrated IDE for prototyping Vertex- and Fragmentshader under OpenGL using the fxPascal-HLSL
The goal is to create an easy to use Shader-IDE to give developers an easy way of testing and creating OpenGL-Vertex/Pixelshader in an easy to understand pascal-like HLSL.
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